While Unreal Engine 4 proved a boon for Milestone in developing MXGP 3, this new physics system leaves last year’s effort choking on its exhaust fumes.
Based on fan feedback – including motocross superstar Anthony Cairoli – from MXGP 3, Pro Physics boasts realistic whips, ruts that affect how you tackle corners, and clutch control for explosive, extra quick starts. That is due to MXGP Pro’s flagship feature that promises to transform the core of the series’ gameplay, the ‘Pro Physics’ system. Returning players will reap the rewards if they take the time to experiment with the series’ customisation all over again. But, we have also improved the number of components available and streamlined how you can customise your bike.” Steering through the air Even though it was already in fine form in 2017’s MXGP 3 – the first in the series to take advantage of Unreal Engine 4 – there were still improvements to be made.įor Caletti: “It was already the best and most wide customisation in a motorbike game. Thankfully for Milestone, though, MXGP Pro benefits from the strongest and most accurate of mechanical foundations, typified by the game’s impressive customisation system – allowing players the chance to change and tweak every last facet of their bike, from parts to components and colour schemes. “Here we have to showcase some improvements based on feedback from fans of past editions of the game.” While Monster Energy Supercross – also from Milestone – was aimed at more casual players, MXGP Pro is resolutely for MX experts, and their demands are pushing the team hard.
“This is the fourth instalment to the series and expectations are high,” R&D programmer Michele Caletti tells us.